REVES introduces a two-stage iterative framework that enhances large language model reasoning through sequential revision and verification. It achieves +6.5 points over RL baselines and +4.0 points over standard multi-turn training on LiveCodeBench, using a 4B base model with fewer rollouts than larger systems. The method improves error correction and generalizes to out-of-distribution puzzles like n_queens and mini_sudoku.
REVES: Augmented Training for Test-Time Scaling
REVES: Augmented Training for Test-Time Scaling
REVES introduces a two-stage iterative framework that enhances LLM reasoning through sequential revision and verification. It achieves +6.5 points over RL baselines and +4.0 points over standard multi-turn training on LiveCodeBench, using a 4B base model with fewer rollouts than large evolutionary systems. The method improves error correction and generalizes to out-of-distribution puzzles like n_queens and mini_sudoku.
VIMPO: Critic-Free Policy Optimization for LLMs
VIMPO introduces a critic-free policy optimization method that derives a policy-implied value function from KL-regularized reinforcement learning. It enables verifiable reward incorporation without training a critic and outperforms GRPO on mathematical benchmarks, especially under noisy rewards.
LLM-based Hierarchical Control in Multi-Agent Games
A hierarchical system using a pretrained LLM to select RL skill policies outperforms flat RL in a 2v2 King of the Hill environment. It matches hand-crafted behavior tree performance in win rate and is perceived as more human-like by 60% of users, highlighting effective coordination and adaptability without manual rule design.
Sequential DPO Shows Variable Preference Impact Across Settings
A study of sequential Direct Preference Optimization finds that later training does not uniformly degrade earlier learned preferences. The effect varies by objective relationship, signal strength, and training order, ranging from partial degradation to positive transfer. Pair-level analysis reveals heterogeneous changes, with high-confidence preference pairs sometimes improving despite aggregate metric stability.
Bayesian Curriculum Learning on LLM Latent Manifolds
Manifold Bandits introduces Bayesian Manifold Curriculum (BMC), a framework that models problem sampling as a structured bandit problem in LLMs' latent space. BMC organizes tasks into a hierarchical tree and uses Bayesian learning to guide sampling, revealing tradeoffs between learning signal, task diversity, and evaluation relevance. Prioritizing difficulty alone fails to achieve strong downstream performance, underscoring the need for structure and type-aware sampling.