This article provides an overview of the current state of simulation for Physical AI, explaining how simulation bridges the data gap for robotics by enabling scalable, photorealistic training environments. It outlines a three-computer paradigm (training, simulation, on-robot) and categorizes key simulation engines based on their specific capabilities and use cases.
- MuJoCo is highlighted as a fast, accurate physics engine for precise dynamics and contact-rich motion, while MuJoCo Warp adds GPU acceleration for batched reinforcement learning.
- NVIDIA Isaac Sim offers high-fidelity physics via PhysX and photorealistic RTX rendering within an OpenUSD framework.
- Isaac Lab 3.0 decouples from Omniverse dependencies to support lightweight, multi-backend robot learning with options for Newton or MuJoCo Warp.
- Newton is introduced as an open-source, GPU-accelerated, differentiable physics engine developed by NVIDIA, Google DeepMind, and Disney Research, providing multiple solvers for various physical systems.
The authors conclude that simulation has become foundational to the embodied AI stack, shifting focus from raw engine speed to shared infrastructure layers that enable scalable, diverse, and high-quality simulated experiences.