The Qwen3.6-27b-mtp-q8 model successfully generated an A* pathfinding implementation for a Java-based test game using Claude Code locally. The process involved nearly 12 hours of iterative development where the model autonomously created and ran a testing suite.

  • The model monitored logs in real-time while auto-piloting the player to test NPC behavior.
  • It refactored code and relaunched the game automatically after each incremental update.
  • The resulting NPC can climb over blocks, drop down, and navigate around gaps and tall obstacles.
  • Manual intervention was required occasionally to point out issues missed by the automated process.